using JetBrains.Annotations;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Carrot : MonoBehaviour
{
    [UsedImplicitly]
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.CompareTag("Player"))
            Destroy(gameObject);
    }
}